Wednesday, October 31
Rayman: Origins
Rayman: Origins has a charming style bursting with colour. Floriane Marchix was a concept artist for the game (she now works at Dreamworks) and below are two sets of images by her plus some small screenshots from the game. The first main image shows how she tweaked the lighting and colours to achieve quite different moods in her work while the second better shows the intensity of the colours she used in her concept art. The small thumbnail screenshots demonstrate the vibrant use of colour throughout the game and the environments that are brought to life.
Saturday, October 27
Red and Blue
Friday, October 26
Electric!
The image below is the artwork for the album 'Live After Death' by Iron Maiden (artwork by Derek Riggs). While the yellow/greens and blues aren't that far off balanced in terms of area proportionally, the yellow hues are vibrant and contrasting. This colour scheme accentuates the powerful subject matter and gives it a bizarre and monstrous appearance, with the light blue highlights in particular bringing out the electric feel and the energy of the image. As a whole the artwork reflects the genre of music well, making for a good album cover.
Wednesday, October 24
Colour Proportion
Rummaging through my bookmarks earlier I rediscovered the deviantart page of Cyril Rolando, known as `AquaSixio (links to his deviant art and his website). His use of colour is absolutely beautiful. The two images in this post are good examples of the effect of colour proportion on atmosphere. The first image, Les promesses d'une romance, is dominated by warm orangey hues and radiates warmth, while the second, Coeurs fondants, feels icy and isolated. The oranges in the first piece are of an intense hue but because the small amount of blue is enhanced by the surrounding colours the two hues battle for attention. In the second piece the ratio of orange to blue is almost flipped, however the orange, being a warm colour, is brought forward though diminished slightly by the swathes of blue.
Les promesses d'une romance |
Coeurs fondants |
Monday, October 22
The desaturation of Halo
So it's been eleven years since Halo: Combat Evolved was released and in that time the Halo series has developed a lot. One thing that has changed a fair bit is the use of colour. As shown in the image below the armour colour of the protagonist, Master Chief, has become less and less saturated over time. The same can be said for numerous aspects of the game and it would seem that desaturated, gritty visuals have been becoming more and more popular over the years.
Sunday, October 21
Desaturation
Wednesday, October 17
Broken Colours
Beside from the fairly strong yellows and reds the two pieces of artwork for the game El Shaddai below consist of dark, broken colours. The blacks of the first image represent the evil threatening the world and the dirty whites of the second symbolise the good and holiness of the protagonist. It is as if he is surrounded by decay and corruption. The colours combined with the textures and marks give the images an aged and worn feeling.
Saturday, October 13
Mood
Below are two screenshots from the game The Legend of Zelda: Twilight Princess. The first is much brighter than the other and has more saturated, natural colours. There is quite a balance of tints and shades, whereas the second image is mainly shades and very desaturated. The colours reflect the mood of the game well, one being a more peaceful time in the game and the other taking place in an area overrun by darkness and evil. In the gloomy image the green glowing orbs are the souls of the townspeople and are the only fragments of colour left, possibly representing life and hope.
Friday, October 12
Zdzislaw Beksinski
Here are some works of art by my favourite painter, Zdzislaw Beksinski. Each image demonstrates a use of shades and tints in a different way. The first image features a bold yellow tone in contrast to murky shades of green and blue, making it very strong visually. The second is more subtle with colour but has a strong and rich orangey brown hue at its centre surrounded by tints and shades and desaturated browns. This gives it an interesting earthy quality and the image has a warm feel to it ignoring the subject matter, which upon inspection depicts desperation and deprivation, as with many of this artist's paintings. The final painting focuses on contrast through an entire range of shades and tints and as a result is very striking.
Wednesday, October 10
Value
This artwork for the character 'Fi' from The Legend of Zelda: Skyward Sword is a good demonstration of the use of shades and tints, with the addition of a harmonious set of values. While the light tints lift the image and give it an airy feeling, the shades counter that and create the contrast drawing your eye to the face and shoulder areas. The value of the colours emphasise the harsh and soft lines of the character and I think this makes for a very pleasing image.
Monday, October 8
Association
Sunday, October 7
Subdued hues
Aoigaoka Waterfall in the Eastern Capital |
Artwork for Okami |
Thursday, October 4
Hue!
To kickstart this blog I would like to mention the new Devil May Cry game out soon. The artwork for it below is simply stunning. The use of the complimentary colours blue and orange, although common in films and games, is done superbly. The image is striking and dramatic with the soothing blue hues representing good and the firey reds and oranges representing evil. What I find most amazing about this is that the contrasting hues remain a constant in at least one part of the game. I haven't seen many games use colour in quite the same way so I found playing it a very interesting and awe inspiring experience.
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